It's their story just as much as it's yours. Their personal quests-each chock full of tragedy and conflict-are inextricably linked to the main quest, and every companion is treated as just as important as the player character. And they never feel like they're just playing a supporting role. They have arguments and disagreements and agendas that are at odds with each other. Friends for lifeīaldur's Gate 3 guide: Everything you needīaldur's Gate 3 multiclass builds: Coolest combosīaldur's Gate 3 co-op: How multiplayer worksĮven though you have a great deal of control over what happens to your companions, they have a lot more agency than your usual RPG party members, including when it comes to romance, where they're usually the ones to instigate the change in your relationship. The ramifications of your choices are always evident and often monumental. Unless of course they all end up dead within the first 20 hours thanks to your actions (or your inaction), dramatically changing the flavour of the whole adventure. This is especially true of the band of refugees you meet near the start of the game, who you'll bump into again and again, leaving a significant mark. Seemingly throwaway characters met in the opening hours can end up playing incredibly important parts of the overarching story, cropping up all over the place. Though each is distinctive, it's impressive how much carries over from act to act, depending on your actions. The relentless variety of the quests feels like 10 different tabletop campaigns combined, but Larian manages to keep things surprisingly cohesive, weaving hundreds of disparate threads together. But this urban setting also provided its own unique adventures full of political intrigue and criminal turf wars. Once I reached Baldur's Gate itself, in Act 3, I spent a good chunk of time trying to find the dismembered body parts of a murdered clown, in a quest that started off full of laughs and quickly veered into the horrific. Horror is always waiting in the wings no matter what act you're adventuring in.
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